On the other hand, I'd like to show you guys this really cool new thing. We all love Mario, right? We all hate games that are too hard or too easy, right? Mario games are usually pretty solid as far as difficulty goes, being easily accessible to those who know little about games and especially deep or difficult at times for those who are more hardcore. But this takes it to the next level.
Essentially, Infinite Adaptive Mario observes how well you do and adapts the game accordingly. If you die a lot, there are more coins and less enemies that appear. Kick ass, and the opposite happens. Essentially, they've taken the AI from the Left 4 Dead games (which did essentially the same thing) and plopped it in Mario. Also, it's free.
I don't think this should be the new standard to any degree. I'm in favor of games being a more guided experience that the developer designs to be played a certain way. Plus, games like Mega Man and Demon's Souls are hard intentionally - spicy food is good because it's spicy. But some games could benefit from adapting the number of enemies or powerups based on your performance. It really worked for Left 4 Dead.
Here's where you can read into the details and download the game. Have fun not doing what you're supposed to be doing.
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